The Array modifier is next on my list of modifiers to learn. This modifier creates an array of the copies of the object you have selected. Each copy of the model can be offset by distance in the X, Y & Z-axis. Multiple Array modifiers may be activated at once to create a complex 3D scene.
The array can be used to create repetitive meshes in large scenes like tiles, timber flooring, or pillars.
Controls the length of the array. There are three choices in the drop-down menu;
creates copies to fit within the length of the specified curve.
Generates copies to fit within the fixed-length
Creates the number of copies specified in Count.
Array: In Use
[Figure.2] Starting with the defaults cube which we will actually use this time.
[Figure.3] Starting with the defaults cube which we will actually use this time. Select the array modifier from the modifier drop-down menu.
[Figure.4] For this exercise, we will use the ‘Fixed Count’ Type. As you can see we have specified 2 counts of the cube in the viewport. Factor X, Y & Z specifies the distance the arrayed cube is from the original.
[Figure.5] You can apply the Array modifier multiple times to increase the coverage. Figure 5 shows the Array is applied in the X and Y directions.
[Figure.6] You can also add a distance in the Z direction to add height to your array.
[Figure.7] As I said at the start of the tutorial, the array modifier is a great tool for creating a tiled floor which you can see above. By increasing the count in the X & Y you can create a tiled floor very quickly.
[Figure.8] This was a quick scene mock-up I created in my tutorial. the floor tiles and pillars have been arrayed to create a very quick scene. All in all, there are only 5 objects that I created in this scene. That’s why an Array modifier is a great tool. It can quickly expand your designs into a full scene.
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